Stocking Level 1 of a Dungeon in 0.053 Seconds
Though it's not open to the public (yet?) and just for friends, here's the campaign pitch:
But then the problem arose: I must draw and stock rooms. I drew the
map by hand, which was fun and produced a good result, I think. (Not
posting in case my players look here). But then the stocking.
The whole shtick of this dungeon is mutation. So I figured a good way to stock monsters and NPCs is to create a bestiary of plant-animal hybrids that would be roaming. I also wanted to have an inspiration point for each room. The culmination of this line of thought was to roll a couple random tables for each room, and fill in more specific details later on. I decided to rely heavily on Maze Rats tables, and use any that might fit.
So here's my stocking procedure. Roll the outer 1 and 2, and when
rolling 2, use one of the options. (x#) refers to relative probabilities
(e.g. four times as likely). MR refers to a maze rats table.
Roll for room basic description (e.g. office room, research lab,
etc.) and two plants for general inspiration
Roll for room contents
Stairs down
Seed Capsule (a level up for one player)
trap (x4)
monster (x4)
trap and monster (x2)
empty (x6)
treasure (x2)
Then I have a lot to work with for inspiration. Enough, I think that
I could create some interesting rooms. I also made a random encounter
table, but I did this entirely from my own head, and put my factions
here. I may even just not worry about doing any further elaboration and
playing with the basic descriptions.
I recently listened to a Marc Miller (creator of Traveller) interview where he talked about the Universal Planetary Profile in Traveller, which is random tables for planet generation. He said you don't need anything more explained than the table results to play, but you do need imagination. That's what I imagine for my own usage of these results.
<;">So how did I get 40 rooms stocked in 1/20th of a second? I wrote a python script to do the rolling, of course. So yes, this clickbaity title is quite the gotcha.
PS script available here
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