Stocking Level 1 of a Dungeon in 0.053 Seconds

February 22, 2024

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Though it's not open to the public (yet?) and just for friends, here's the campaign pitch: 

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There is an island at Urth's north pole. It is the last truly wet place. The future was once buried here, in the form of millions and millions of seeds for posterity. But now they have sprouted. They have grown together, genes splicing, mixing, and blending. They have grown, both up and down and into other beings as well, creating a bizarre ecosystem. The old vault now lies open, its depths waiting to be explored.

This is hope. Urth may be restored from its xeric state. This is wealth. Some of these plants hold water very efficiently. This is danger. The proliferation risks overrunning every other living thing on the planet. This is history. Many of these plants have not flowered for epochs. This is the Orelian Gardens, an open table megadungeon set in Vaarn.

Inspiration:
- Annihilation (Jeff Vandermeer)
- Dune (Herbert)
- Chimera Ants (of Hunter x Hunter)
- Nausicaa (Miyazaki)
- Svalbard global seed vault
- childhood reading of plant and animal guidebooks

Things to pique or drain interest:
- obstacle/dilemma i.e. "traps"
- faction play!
- many (hopefully) interesting items
- strange plants and creatures!

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I'm running this in the system Vaults of Vaarn, which is a Dune/Book of the New Sun inspired Knave hack. I had the dungeon idea on a flight recently, and decided to follow through with it.

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