Character Creation: Character Classes and Starting Gear (Optional Rule)
General Rules for play, I will have a physical rule book at the sessions.
Games are Sundays 2:30pm at HPPL.
Submitting a session report gives 100 XP. You may submit anyway you like!
You have 10 inventory slots. What fits in a slot is debatable. If you have more than 10 items, you are overencumbered. The whole party will move slower and be at more risk of ambush by dungeon denizens. Travel light.
You can also choose to travel carefully or recklessly. If you move carefully, you move slower (and even slower if overencumbered), but are at lower risk of ambush. If you move recklessly, you get to where you are going fast, but are more likely to spring traps or be ambushed.
This was Pirate and Ishaan's first session so there were some introductions. But then we got right to buisness, delving down into the dungeon.
Roxie had explored the abbey previously and lead the marching order. She lead us through the flowered antichamber and off to an unexpored area. There was an image of St Gyx. We found several rooms used for storage of coats, food, crates, and other common good. One room contained a ritual, by five ghastly figures. They had deep sunken eyes, wore dark cloaks, and attacked immedietly. They were chaotic alighned.
A battle insued, but we immergied victorious but injured. We bundled up the innumerable candles to sell back at town. But upon tring to leave, we found that the rooms were no longer the same. We had perhaps been telaported, or otherwise turned around. This may be do to the use of turn undead, used during the battle, which triggered a ominous shake.
The way now was filled with trash, pit traps, and imagry. This I forget, it was something about demons toruring a woman? It was important and I should have written it down lolll.
fAlso there were some nonviolent encounters with the strange little creatures.
Faced with no other option, we decided to flee. Roxie (and her hirelings) and Nadar made it out, but Nadar did not emmerge.