Crawler
For Crawling Dungeons
(Note 1d6^1d6 means taking the higher of two 1d6 rolls, and 1d6v1d6 means taking the lower of two 1d6 rolls.)
You are delving. Roll, in order, after pre-assigning rolls of 1d6^1d6 to three stats. The rest are 1d6v1d6.
- Strength (STR)
- Intelligence (INT)
- Wisdom (WIS)
- Dexterity (DEX)
- Constitution (CON)
- Charisma (CHA)
These never change.
Circle the text corresponding to the result, for each attribute.
| 1 | 2 | 3 | 4 | 5 | 6 |
STR |
- -2 to melee attack rolls
- Inventory of 7 items
- 1-in-6 chance of opening doors
|
- -1 to melee attack rolls
- Inventory of 8 items
- 1-in-6 chance of opening doors
|
- +0 to melee attack rolls
- Inventory of 9 items
- 1-in-6 chance of opening doors
|
- +0 to melee attacks
- Inventory of 10 items
- 1-in-6 chance of opening doors
|
- +1 to melee attacks
- Inventory of 11 items
- 2-in-6 chance of opening doors
|
- +2 to melee attacks
- Inventory of 12 items
- 3-in-6 chance of opening doors
|
INT |
- No extra languages can be learned
|
- 1 extra language can be learned
|
- 2 extra languages can be learned
|
- 3 extra languages can be learned
|
- 4 extra languages can be learned
|
- 5 extra languages can be learned
|
WIS |
- -2 to saving throws against magic
|
- -1 to saving throws against magic
|
- +0 to saving throws against magic
|
- +0 to saving throws against magic
|
- +1 to saving throws against magic
|
- +2 to saving throws against magic
|
DEX |
- -2 to missile attack rolls
- -1 to armour class
|
- -1 to missile attack rolls
- -1 to armour class
|
- +0 to missile attack rolls
- +0 to armour class
|
- +0 to missile attacks
- +0 to armour class
|
- +1 to missile attacks
- +1 to armour class
|
- +2 to missile attacks
- +1 to armour class
|
CON |
- -2 to hit points gained at level up
|
- -1 to hit points gained at level up
|
- +0 to hit points gained at level up
|
- +0 to hit points gained at level up
|
- +1 to hit points gained at level up
|
- +2 to hit points gained at level up
|
CHA |
- No total followers will delve with the character
|
- 1 total follower will delve with the character
|
- 2 total followers will delve with the character
|
- 3 total followers will delve with the character
|
- 4 total followers will delve with the character
|
- 5 total followers will delve with the character
|
Now you choose a class.
Fighter
- You can use all weapons and armor.
- You can use all mundane adventuring gear.
- You gain level up HP equal to the 1d6^1d6.
- You gain an XP boost based on your STR (detailed below).
- Gain +1 to hit (cumulative) at every third level.
Magic-User
- You can cast magic spells from those written in your spellbook (detailed below).
- You cannot use any armor, and only light weapons.
- You can use only the most basic of adventuring gear (e.g. 10 foot pole)
- You gain level up HP equal to the 1d6v1d6.
- You gain an XP boost based on your INT (detailed below).
- Gain +1 to hit (cumulative) at every sixth level.
Spellbooks and Magic
Magic-Users maintain a spellbook from which they can memorize spells. New Magic-Users begin with 3 random spells in their spellbook; all others must be gained through adventuring.
Only a few spells can be memorized for each delve. Once cast, the spell must be studied again. How many spells can be memorized depends on character level, character class, and spell list.
Spells do not have their own levels. Any spell can be cast by any magic-user. A magic-user or cleric may memorize a number of spells per delve (a spell can only be cast once per delve).
Spells on a scroll can be cast after studying the scroll, or by casting read magic. Casting the scroll itself can be done without any memorization nor sacrifice of a memorized spell.
As for lists of spells - use anything you like from other published material, or your own spell lists.
Magic-users can memorize one spell at level 1, and gain the ability to memorize two more spells on every level up.
Experience and Leveling
Every character begin at Level 1 with 0 XP. The exeperience to level up is determined by class based and an attribute to form an XP rate. Your XP rate is dependent on either STR (Fighter) or INT (WIS):
Attribute | Fighter | Magic-User |
STR/INT 1 | 2200 | 2750 |
STR/INT 2 | 2100 | 2625 |
STR/INT 3 | 2000 | 2500 |
STR/INT 4 | 1900 | 2375 |
STR/INT 5 | 1800 | 2250 |
STR/INT 6 | 1700 | 2125 |
The XP to level 2 is equal to the rate, and to gain another level you must double your XP at previous level up.
Gain XP for treasure recovered. # XP = # Currency is a tried-and-true formula.